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State Storage

The DnD UI Toolkit uses a persistent state storage system to remember the current state of your character's resources, health, and other trackable values between Obsidian sessions.

How State Storage Works

State storage is handled through state keys - unique identifiers that components use to save and retrieve their data. When you interact with a component (like spending a spell slot or taking damage), the plugin automatically saves that state to the configured state file in your settings.

State Keys

What is a State Key?

A state_key is a unique identifier string that tells the plugin where to store a component's data. Think of it like a variable name that persists between sessions.

yaml
state_key: "my_character_hp" # This is a state key

State Key Requirements

Uniqueness Requirement

Each state_key must be globally unique across your entire Obsidian vault. If two components use the same state key, they will overwrite each other's data.

  • level_1_spells
  • din_level_1_spells

If you want to track the same state across multiple files or components you can use the same state key in multiple places